Hello,
I would like to know if it is possible and if so, how to implement a custom quadrature rule in dolfinx?
I am currently working on the third medium contact method and need the Gauss-Lobatto-Legendre quadrature. It is already implemented (and working) for quadrangle elements but is missing for triangular elements. I am therefore aiming at implementing it myself but after searching for a little while, I haven’t been able to find any recent/good resources on how to do it. I would gladly appreciate any kind of help.
I would want to avoid sharing any personal code for now but it is based on the hyperelasticity example and should therefore be enough as a test base, if needed: jsdokken. com/dolfinx-tutorial/chapter2/hyperelasticity
I am using dolfinx version 0.10.0.post2
Thanks in advance!