To me, it looks like you could use a uniform unit square (consisting of quadrilateral elements), and apply a deformation field to the nodes to get the second and third grid.
I’ve added an explanation on how to move nodes at
To me, it looks like you could use a uniform unit square (consisting of quadrilateral elements), and apply a deformation field to the nodes to get the second and third grid.
I’ve added an explanation on how to move nodes at