Hi ,If the BlockedNewtonsolver is called in dolfinx when dealing with discontinuous reference processing interfaces, then is there a similar interface that can be called for the SNES solver as well? This would be to meet the needs of solving problems that require the use of submesh
Thank you, This is what I want. Also, I’m curious whether it, like the blocknewtosolver, requires entitymaps to characterize the interaction between two submesh